#include "FEA_api.h"

class Window;
class Renderer;
class FEA_API Engine{
private:
	Window* w;
	Renderer* r;
	HINSTANCE hInstance;
	int Wid;
	int Hei;

public:
	Engine(HINSTANCE, unsigned int, unsigned int, int);
	~Engine();
	bool init();
	void run();
};